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Turnbull China Bikeride
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Turnbull China Bikeride - Disc 2.iso
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spiral2a
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Text File
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1995-11-08
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3KB
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151 lines
// Persistence Of Vision raytracer version 3.0 sample file.
// Demo using the spiral2 texture ... by Dieter Bayer, May 1994
//
// 9 discs with different spiral2 textures.
//
// The scaling factor of the texture, i.e. the number of turns
// one "arm" of the spiral makes, decreases from left to right.
//
// The number of "arms" of the spiral,
// increases from top to bottom.
//
#version 3.0
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "shapes.inc"
/* factors used for positioning the discs */
#declare X = 2.1 #declare Y = 2.1
/* arms used */
#declare O1 = 3
#declare O2 = 6
#declare O3 = 9
/* scaling used */
#declare S1 = 100
#declare S2 = 1
#declare S3 = 0.2
/* Spiral 1 */
#declare Spiral1 =
texture {
pigment {
spiral2 O1
color_map { [0.0, 1.0 color Red color Green] }
}
finish { ambient 1 }
scale <S1, S1, S1>
}
/* Spiral 2 */
#declare Spiral2 =
texture {
pigment {
spiral2 O1
color_map { [0.0, 1.0 color Red color Green] }
}
finish { ambient 1 }
scale <S2, S2, S2>
}
/* Spiral 3 */
#declare Spiral3 =
texture {
pigment {
spiral2 O1
color_map { [0.0, 1.0 color Red color Green] }
}
finish { ambient 1 }
scale <S3, S3, S3>
}
/* Spiral 4 */
#declare Spiral4 =
texture {
pigment {
spiral2 O2
color_map { [0.0, 1.0 color Red color Green] }
}
finish { ambient 1 }
scale <S1, S1, S1>
}
/* Spiral 5 */
#declare Spiral5 =
texture {
pigment {
spiral2 O2
color_map { [0.0, 1.0 color Red color Green] }
}
finish { ambient 1 }
scale <S2, S2, S2>
}
/* Spiral 6 */
#declare Spiral6 =
texture {
pigment {
spiral2 O2
color_map { [0.0, 1.0 color Red color Green] }
}
finish { ambient 1 }
scale <S3, S3, S3>
}
/* Spiral 7 */
#declare Spiral7 =
texture {
pigment {
spiral2 O3
color_map { [0.0, 1.0 color Red color Green] }
}
finish { ambient 1 }
scale <S1, S1, S1>
}
/* Spiral 8 */
#declare Spiral8 =
texture {
pigment {
spiral2 O3
color_map { [0.0, 1.0 color Red color Green] }
}
finish { ambient 1 }
scale <S2, S2, S2>
}
/* Spiral 9 */
#declare Spiral9 =
texture {
pigment {
spiral2 O3
color_map { [0.0, 1.0 color Red color Green] }
}
finish { ambient 1 }
scale <S3, S3, S3>
}
camera {
location <0, 0, -6.5>
right <4/3, 0, 0>
up <0, 1, 0>
sky <0, 1, 0>
direction <0, 0, 1>
}
background { color SkyBlue }
disc { <0, 0, 0>, <0, 0, 1>, 1 texture { Spiral1 } translate <-1*X, +1*Y, 0> }
disc { <0, 0, 0>, <0, 0, 1>, 1 texture { Spiral2 } translate < 0*X, +1*Y, 0> }
disc { <0, 0, 0>, <0, 0, 1>, 1 texture { Spiral3 } translate <+1*X, +1*Y, 0> }
disc { <0, 0, 0>, <0, 0, 1>, 1 texture { Spiral4 } translate <-1*X, 0*Y, 0> }
disc { <0, 0, 0>, <0, 0, 1>, 1 texture { Spiral5 } translate < 0*X, 0*Y, 0> }
disc { <0, 0, 0>, <0, 0, 1>, 1 texture { Spiral6 } translate <+1*X, 0*Y, 0> }
disc { <0, 0, 0>, <0, 0, 1>, 1 texture { Spiral7 } translate <-1*X, -1*Y, 0> }
disc { <0, 0, 0>, <0, 0, 1>, 1 texture { Spiral8 } translate < 0*X, -1*Y, 0> }
disc { <0, 0, 0>, <0, 0, 1>, 1 texture { Spiral9 } translate <+1*X, -1*Y, 0> }